Firestorm Wolf –

Welcome to all the new WK Wild Dog – Wolf Owners –

Things to help as you get started exploring the wolf.

Low Prim will put your animal in a Box cutting your prims down.  To get your animal out of the box MOOG it.  MOOG is our redelivery system Registration is free as well and located at the main sim. or at any of the store locations.  See Auctions or previous post for store location.

When you first get them they have their eyes closed.  It takes 12 hours to open their eyes and a day to get the energy to move about.

The BlueFlame object that came with the wolf is a Toy Ball set it out when your wolf is 1 and you can turn motion on it will play with it.

You currently need NO Food for this animal.

If you want to convert the animal to a full breedable the potion is now available at the main sim.  http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/122/107/25

The Support Group if you need additional help is here

secondlife:///app/group/a754e686-96df-567a-660d-a37c01d7b862/about

We do have 24-hour live support.

Store Location

We would like to take a moment to let you know of some markets. Some of these markets are specializing in the New Wild Mustangs while others are supporting all WK Wild Kajaera Animals. While some of them may have additional auctions which will be posted on the Auction page as we get that information.  We invite you all to stop by and visit the markets.

Ancient Sunset – Wild Mustangs 

http://maps.secondlife.com/secondlife/Lasombre%20Island/229/59/23

Breeders Choice – All Animals

http://maps.secondlife.com/secondlife/Shining%20Island/36/59/21

Cataclysm – Big Cats and Little Varmints 

http://maps.secondlife.com/secondlife/El%20Escondite/186/221/21

Galaxy – All Animals

Ground Location – http://maps.secondlife.com/secondlife/Cidade%20de%20Ti/136/143/7

Space Ship Location – http://maps.secondlife.com/secondlife/Cidade%20de%20Ti/129/195/3834

Gerris – All Animals

http://maps.secondlife.com/secondlife/Gerri/192/11/23

Huntress – Wild Mustangs

http://maps.secondlife.com/secondlife/Huntress%20Breedables/209/34/19

Plantation Hideout – Wild Mustangs

http://maps.secondlife.com/secondlife/District%20Blue/25/161/26

Relax and Breed – Big Cats and Little Varmints

http://maps.secondlife.com/secondlife/New%20York%20Island/83/153/21

SA Cats – Big Cats, Wild Dogs, and Wild Mustangs

http://maps.secondlife.com/secondlife/Vahine%20Island/191/29/2002

Soaring Eagles Wild Mustangs 

http://maps.secondlife.com/secondlife/SOARING%20EAGLE/117/31/21

 

Wild Cat Maina – All Animals

http://maps.secondlife.com/secondlife/New%20York%20Island/83/153/21

Wild Farm – Big Cats, Little Varmints, and Wild Dogs

http://maps.secondlife.com/secondlife/Dark%20Fantasy/223/24/26

 

 

Update Mustangs – 1.0.7

This Mustang update fixes training treats issues that arise with the 1.0.3. update.

The hover text will show an indication of the Mustangs Training.

If confidence is between 0 – 6 you will have no symbol above the name

If confidence is between 6.25 – 8.75 you will have a single *

If confidence is between 9 – skill level 0 you will have a double **

If training Skill is 1 or greater will show ☆, ☆☆, ☆☆☆, ☆☆☆☆, or ☆☆☆☆☆.

For those that ran into training issues, we will continue to work on getting them to where they should have been.

 

 

Training Treat HELP

If you’re struggling with the Training Treats and getting a bit frustrated, we would like to let you know we are here to assist.  Some of the issues we have seen with users having are two things.

First the basic things Mustangs must be age 3 and motion set to ON.

Second ONLY have ONE treat per Owner/Keeper/Training rezzed out at a time.  The Treat gives you a wear me. It is paired with the one that gave it to you.  By Rezzing and using at the same time you keep your inventory fairly clean.  Make sure to delete the wear me after the Mustangs eats the treat.  IF you need to take a break and start over MOOG a fresh one to make sure you have good communication.

It can take about 20 minutes in between each success.

Happy Training

Training Treats

Training Treats are available at the WK Sim for your Mustangs.  http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/216/48/22

The treats come in four varieties and you may find that your equines like one flavor over another.  They will enjoy all of them but as with any pet, you may find them to have a favorite treat.

These treats are sold in sets of 20 to a purchase.  There will be 1 in the creat with the directions and the other 19 in your MOOG.  They can be used on Mustangs of age 3 or older, and are used to gain your Mustangs trust.  The motion of your animal needs to be set to on.

WM Training Treats

Wild Mustangs

The Wild Mustangs have been let loose on the grid.  We are pleased to not only bring you another wonderful Breedable animal but another animal with very lifelike animation and behavior.

In addition to the standard foods of WK Hay (Pet Food), WK Oats ( Breeding Food) and WK Salt (Happy Food) we are introducing a set of Training Treats.  Training Treats are purely optional and have no effect on the horse breeding.  Training Treats are used to gain your mustangs trust.  You may have noticed that the personality is listed in your animal’s stats this can be an indication of how easy the horse may be able to train. Don’t worry however all mustangs are trainable. If you look up your animals setting you will see the break down of the mustangs personality.  Confidence, Curiosity, Temperament, and Willingness.  You know your completed the trust building section when your confidence has reached 9.  The curiosity will gain after each treat eaten making them more interested in taking the next treat.  Willingness and Confidence raise with each successful treat though they can only eat 4 treats a day as they would get a tummy ache otherwise.

There are so many wonderful coats/furs for you to find there are several ways to unlock new furs. Will get to this in class and in another post.  In the crates, you will find 5 of the color strains, PalominoGray, Paint, Bay, CreamSpirit and Chestnut.  The Eyes that came out with the crated Mustangs are GreenApple, Brown, and PurpleFusion.  There are many more traits to list but you will want to stop by and check them out for yourself.

Class will be held on Saturday at 11 stop by for more information. http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/222/44/3503

Halloween Animals

We have some very special animals for you this October.  Starting with our beloved Big Cats, we have a very special Tiger.  It is a Bengal with Bengal parents.

WK Ghost Cat

This cat comes with Random Sex, and some very exclusive furs the one you see is a Ghost and its parents are wearing the non Ghost version.  The Non Ghost version is called the Doppelganger.  Both of these furs will pass with a different nose. This is a brand new fur stripe pattern.  The Furs are exclusive meaning they will not come in randomly.  The DemonicGlow eye has been requested and what a more fitting way to introduce it then on the anniversary of the Demonic Eye release.

We have also given this cutie a set of Extra Long-Whiskers and a LongToothSNGLFan tooth.  We know many of you like the larger scale so we have made it extra Large but it will be very cute in any size. Jaed is looking forward to trying to get this on a baby scale.

For those Wild Dog breeders, we have a black ghost Gray Wolf that we are sure you will enjoy, so much so that we have given you a whole new fur strain for it. It has Ghost Parents and will produce more Ghost furs. It does come with a complete Let set and can have a chance of producing the larger scale animals as well. WK Ghost Wolf

Both of these animals are out at WKU wandering about or in either of the Big Cat or Wild Dog areas.

The Fun does not stop there as we have added the Little Varmints to our line and we could not forget about them.  We changed it up a bit and are offering you a very adorable Ferret with a Mink Fur that is exclusive. As well as the parents of this animal. The animal comes with a Limited Time Costume. The costume can be applied to any of the Little Varmints. It comes separate so you can apply it as if your getting them dressed up for the holiday.WK Ferret Halloween Costume

You can find these at the main stores. On sale till November 3rd.

Big Cats – http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/121/143/22

Wild Dogs – http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/102/108/22

Little Varmits – http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/213/140/21

Or you can find them at our back up location – on Crystal River.

http://maps.secondlife.com/secondlife/Crystal%20River/87/175/22

News on the Mustangs

The Mustangs are coming along nicely. They are more exceeding our expectations.

Taking a closer look at Mustangs, in general, when we researched them we found that they were about 14 or 15 hands tall. If you don’t know what this means let me explain.  Hands is a unit of measure that the Horse world uses to convey the height of the horse.

Height of Horses

Horse Hights in real life – Horse Hights in SL may vary .

From the ground up to the withers are what is used to measure a Mustang as the head can move up or down. Most men’s hands across the knuckles are roughly 4 inches. Back in the day ranchers would use their hands sideways to count how tall a horse was.  Now our Mustangs may not be exact to size but we are using this measurement to indicate the scale or size of the Mustang.

The Mustangs also have personalities. This is what we’re working on now. This is the part of the Mustangs that is the part that you can do while you’re waiting for babies.  We know that many breeders won’t worry so much about training them, as there is no trait value to a personality.  Personalities are very important to horses as they are not all the same.  Before you can get a Wild Mustang trained to be able to ride them you have to earn their trust. You cant expect to jump on and ride a Wild Mustang.  Before you can really get into training there is a pre-training part. Pre-train starts at the age of 3 days. Trying to get them to eat a treat from your hand is how pre-training is done. No more than 4 treats per day we don’t want them to have too many treats or they will become spoiled. It’s been a joy to watch them as they try to figure out if they can trust you.

Training the horse can be done by both the owner of the Mustang and the keeper of the Mustang.  There is a limit on how much training can be done per day 2 30 Minute sessions per horse once the pre-training has been met, this is to not overwork the horse or the trainer.  As this information is being tracked we are looking at making a registry for the trainers. This is a feature that may be developed after release just depending on the need of the breeders.

 

 

October Tradition

Here at WK we have some very special traditions. Every October since we started we have done a random dropped Halloween Eye there have been various amounts of them through the early years, however, this is getting to be a lot of eyes for the season so we have scaled it back a bit this year.  We will have a new eye out each week in Big Cats and in Wild Dogs and it will run for 7 days.  As in previous years and with the reduction of Magical Flame Eyes on the grid we will have these eyes pass Magical Flame until our birthday celebration (January 28th), where at the magical flame will be turned off and they will be able to pass themselves.

For Little Varmints, we have not been able to get the graphic type eye to work so well with it being so small – however, we will continue to try various ideas.

Throughout this month, we have some very exciting things happening.  Stay tuned and we will let you know more about them.

Halloween Eys 2017

WK Wild Mustangs

We have placed a informational sign at the WK main sim near the corral. If your interested in knowing more about them please stop by and click the the information sign. By clicking the sign it will help us with planning.

Horse coming soon4

The Sign is just over the gate of the display area.  http://maps.secondlife.com/secondlife/WK%20Wild%20Kajaera/150/71/21